Showing posts with label competitions. Show all posts
Showing posts with label competitions. Show all posts

Saturday, June 18, 2011

Coma : Finished

Made Coma for the 2nd YYGGMCIRCRDC, which placed FIRST OUT OF SIX HELL YEAH.  Well actually it's not that great because a lot of people came in during the middle of the competition and therefore didn't have a chance to do a full-blown game.  It was a tie between my game and creativebunch's until the tiebreaker judge leaned it to my side.  The game actually sucks a fair amount; my favorite in the compo was by far Goebbels' entry.  He makes a bunch of art games, they're all pretty cool.  That one's his best, easily.

Arrow Keys, Z to do stuff, X to do stuff later.

Coma : Download Link

Saturday, May 28, 2011

The Hat Man : Finished

For the first GMC+YYG RDC, set up by zeddidragon, Alti, ShadowLink, Pqp232, and I.  Haven't seen such a successful RDC in so long.

Download "The Hat Man":
Mirror 1: YoYo Games
Mirror 2: UpUrLoad
GMC Link: GMC

Controls are arrow keys.  No, you're not playing it wrong.  Yes, that's supposed to happen.  And no, there is no "better ending."  Hence the actual ending.

Made in four hours.  Landed runner-up alongside zeddidragon and Skarik, behind IQbrew who won with this massive freaking 3D thing holy crap.

Tuesday, May 10, 2011

Diagnosis : Second Place + Updated Version

Diagnosis took second place on the GMC Jam.  Not bad, not bad.

Would write more but I'm out of time for today.  The postcompo version is done.  Bunch of bugs fixed, look at the GMC topic for it in the first link for more information.

Edit hey Blogger reverted my post to an older version what gives.

Anyways shoutouts to zeddidragon and orange08 for their excellent games that placed 3rd and 4th, respectively.

Sunday, February 27, 2011

Busy Month

Sleep levels are at an all time low.

Finished Mono for the YoYo Games Rapid Development Competition, where you make a game in 4 hours. Theme was "Black and White." Landed 5th place.

Also finished a game called Neo-Retro for another Rapid Development Competition, with the theme being "Retro." It sucked. Sucked so much that I don't even have a YYG link to it. It still placed in 2nd, somehow.

Pannenkoekenhuis tied for 5th place with a grand total of one vote in the GMC Jam.

Entered Pannenkoekenhuis and Retroplat into the Team Dark Tomorrow Contest, Retroplat placing 4th. Was originally going to polish up Camp, but it was way too buggy and I quit.

Also made a half-game called Quasifluid for the Game Jolt Inventions Competition but I got bored halfway and stopped.

Currently prototyping a procedurally-generated SHMUP where bullet patterns are randomly generated. Looking sort of stupid, in a glitchy, hey-I'm-a-program-and-I'm-going-to-hijack-one-of-your-system-functions sort of way.

Phew.

I think I'm going to lay off indie game design for a while.