Showing posts with label pannenkoekenhuis. Show all posts
Showing posts with label pannenkoekenhuis. Show all posts

Tuesday, July 26, 2011

Pannenkoekenhuis Flash : Finished

Never thought I'd see the day.

http://www.mochimedia.com/games/play/pannenkoekenhuis

Booyah. And here's the ad revenue stats report: Linketh. So far I've earned a whopping ONE CENT, at $0.26 eCPM. That means 26 cents for every 1000 people that look at the ad.

I paid my sister ten dollars that I owed her from a while ago. I'll be able to earn that back in...

...20 impressions a day...
...50 days per CPM payout...
...26 cents per 50 days...

That's 1923 days (around 5 years) to earn my 10 dollars back. I'm getting so rich.

Sunday, July 24, 2011

Possible job, or something.

This totally anonymous guy told me about this other guy that needed this game ported to this system so I contacted the guy and we arranged this deal for me to port the game within two weeks or so and this is good. Might or might not be a paid job; 40% of ad revenue, which is not a rocks-my-socks financial bundle but can do no harm. Actually that might be 0% because the paid part was what the anon guy said and not my "client" (ooh how professional) which I was stupid enough not to clarify it with.

In other news, the Pannenkoekenhuis port is done, I promise, except for sound effects that I'm too lazy to do. Trust me, it's gathering dust on my works-in-progress shelf but at least it's fully-clothed in possible potential. Like a cactus would be a fully-functional person if it could move its arms.

In more verbally-unfriendly news, this video is pretty cool. I wish I was as insensitive as this guy here.

Tuesday, July 12, 2011

Pannenkoekenhuis Flash : Halfway Point

Since I know you're all dying to know what I've been doing this summer (spoiler alert: eating, sleeping, and pretty much nothing) I'm going to throw a curve ball and announce this SUPER HAPPY AWESOME HALFWAY POINT of a Flash port of a game that's been overdue for a few months now.

Today with the help of a Jan Flanders from the Flash IRC (##flash at irc.freenode.net) we got bitmap masking to work.  Which means all the core features aside from powerups are now in.



Hooo-raah.

Thursday, June 2, 2011

Programming via Pepsi binge.

The idea was to not sleep until I finished the Pannenkoekenhuis Flash port to release on MochiAds and make some money for a thing at Stanford over the summer.


Lot'so Pepsi
It was fine, the first two days and two nights I made some progress.  Couldn't carry a conversation past "mhmm yeah that's cool ahah how awesome" though.  Then the afternoon of the second day, I almost threw up and the caffeine wore off and almost passed out so I slept for ~11 hours and had some weird dream about being in someone's backyard in the future.  It was basically "wow this garden is awful and unmaintained and the grass is up to my elbows, guess I could sleep here for a while I hope the owners don't mind."

Third morning I woke up, looked at my code.  It was fucking disgusting, and none of it made any sense.

So don't try this at home kids.*

Meanwhile redesigning my blog so it's not so squashed, thinking a bird-themed one this time.

*I probably will again in a few months because above all it really was pretty interesting.

Sunday, February 27, 2011

Busy Month

Sleep levels are at an all time low.

Finished Mono for the YoYo Games Rapid Development Competition, where you make a game in 4 hours. Theme was "Black and White." Landed 5th place.

Also finished a game called Neo-Retro for another Rapid Development Competition, with the theme being "Retro." It sucked. Sucked so much that I don't even have a YYG link to it. It still placed in 2nd, somehow.

Pannenkoekenhuis tied for 5th place with a grand total of one vote in the GMC Jam.

Entered Pannenkoekenhuis and Retroplat into the Team Dark Tomorrow Contest, Retroplat placing 4th. Was originally going to polish up Camp, but it was way too buggy and I quit.

Also made a half-game called Quasifluid for the Game Jolt Inventions Competition but I got bored halfway and stopped.

Currently prototyping a procedurally-generated SHMUP where bullet patterns are randomly generated. Looking sort of stupid, in a glitchy, hey-I'm-a-program-and-I'm-going-to-hijack-one-of-your-system-functions sort of way.

Phew.

I think I'm going to lay off indie game design for a while.

Tuesday, February 1, 2011

Pannenkoekenhuis

Finished a game for the GMC Jam: Pancakes. The title means "Pancake House" in Dutch.

Download

Made in 72 hours. Scrapped two projects until I managed to get to this (was originally a SHMUP, then a 3D city destroyer, then this). First time trying to make dubstep music and I'm pretty proud of that.

Here's a timelapse, though it's not very good:


Meanwhile, going to fix up the Games page of this blog sometime later. When I feel like it.

Let's play a game. "How long will it take thatsnail to finish updating the games page?" Place your bets.