Fourier transform is a neat trick used in signal analysis that allows you to isolate frequencies within data. Look at that badly-scaled Audacity screenshot. The top track shows a 1000 Hz sine wave added to a 2000 Hz sine wave. The bottom track shows a spectrogram. Notice the white bands around the 1000 Hz and 2000 Hz marks.
With the Sketcher project, I was trying to match blobs by partitioning the image into 16x16 px images and running a 2D Fourier transform on them, and hopefully similar textures would also have similar Fourier transforms.
It turns out there's no rotational invariance at all.
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So, texture segmentation this way is really awful and I'll have to try something else.
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