Saturday, November 10, 2012
VESPER.5 : The Journey
Alas, I have accepted the trials and tribulations of VESPER.5 . Let's see how long I last.
The game is simple; move once every day.
The experiment is just as simple. Ever wonder why people play MMORPGs so religiously? Or why a game feels so much more meaningful when it's 40+ hours long?
There's only one real, reliable way to make players feel awful, and that's making them lose something. Maybe you can only play the game once. Maybe the game deletes a random file on your computer every time you get hit. Or, maybe, make the game so impossibly long that any slip-up leading to death will cause the player to rage and cry. (Read: roguelikes).
VESPER.5 does the latter. The game itself is unimpressive. All of the meaning is derived from one fact alone; you cannot move more than once per day. Every day, you log on, knowing you have to be careful, taking deliberation over your course, but at the same time, it's zen. A direct counter to the fast-paced, do-everything world of games and reality itself.
I've made my one move today. Challenge accepted.