Friday, April 29, 2011

GMC is the best.

And don't you forget it.

We fugged up the timezones so we accidentally started an hour early and chaos ensued.


Tuesday, April 26, 2011

Screw thine timing.

The next Ludum Dare (bi-annual), the next GMC Jam (twice since ever), and the next Rapid Development Compo (delayed a ton of weeks) [b]all land on the same weekend.[/b] So what should I do.

Ludum Dare is 48 hours long, GMC Jam is 72 hours long, and the RDC is 4 hours long. What are the odds that I can make a game for each? Is that close to zero?

I'm thinking screw the RDC, and then make one game that fits both themes from LD and the Jam in some screwed-up way. But I mean really. Three compos in a weekend. asdfjkl;

What's sort of disappointing is that so many awesome themes for LD get nominated each time but they're all voted out for something mediocre.

Look at all of that green ;_;

Wednesday, April 20, 2011

Cactus : New Mondo Game

Holy fucking shit.

I think I've talked about cactus a few times here before.  He's probably one of the few indie game designers that I really respect, mainly on his game design philosophy rather than his actual games.  However, his newest Mondo game is pretty badass:
Haunt you in your dreams and then some.

Seriously what is that oh shit.

I'm very rarely excited for the release of games, with the exception of Super Meat Boy and Portal 2 (the former wasn't disappointing at all, the latter I've yet to play).  But this, just wow.

So yeah, for what it's worth, if you haven't already, go check out his running Mondo series.  I can safely say both have been the most terrifying gaming experiences I've ever had.

I don't want to hotlink them and I can't find his blog posts releasing them so you can find them here.  The first is Mondo Medicals, the second is Mondo Agency.  I prefer the first but that's my cup of tea.

Tuesday, April 12, 2011

Real jobs can go suck a fat one.

Well this week I've been feeling pretty shitty about nothing really.  Side effect of feeling shitty?  Programming productivity shoots through the roof.

Fixed up my old PC and I'm dualbooting Macintosh onto it via VirtualBox to start some XCode and hopefully make a game for the App Store sometime.  Fixed a few major bugs in the Pannenkoekenhuis Flash port which is really coming underway pretty well.  Replaced all of my dead hardware.  Most of all, cleaned my desk.

Yes, that's a keyboard on a keyboard.
Think I'll finish the Pannenkoekenhuis Flash port, and if it does any good on MochiAds I'll move it over to XCode and try to push it on the App Store.  And then my freelancing empire begins, muhahahahah.

Who needs life when you have none?

Saturday, April 9, 2011

Short Film - Diabetes

Short film about diabetes via my friend Nigel's suggestion.  Took longer to render than to make.  Ending got cut off in the render so it ends abruptly.

Song is "Music for Airplanes" by Marko Ahtisaari.

Friday, April 8, 2011

Obligatory Minirant

First off, links are blue now.  It's uglier but more visible.

Secondly, "environmentalists" can go kick a bucket, I can sit around and "spread the word," and then pretend I did something to make myself feel better too.

Thirdfully, I made this shitty Whack-A-Mole machine with a friend (Adam) with a gory mole-killing game to go with it.  Might upload a screenie or something.  Or the game although it's not playable just nice-looking.  The actual machine was cool-ish, we took apart a keyboard and rewired it through the mallet and it totally failed and we ended up just using the mallet to hit the wires instead of the actual mole.  And there were four moles but only one motor worked and it was going at 18,000 RPM according to the box so it just sort of vibrated in place and it was stupid.

Oh and lastly I'm going to finish an animation about diabetes later today probably hopefully because Nigel was stupid and suggested I do that.  Blaaah, Nigel, blaaaaah...

Sunday, April 3, 2011

Shit Video

Challenged my friend Drew to a speedmaking of a video based on the theme "Diagnostic Youth Tunnel" (output from a random word generator); 30 minutes to make the video. I went over slightly due to render problems/music/generally being worse at movie design than Drew.

Here they are, anyhow.  Mine and Drew's.  Drew's is the one that isn't crap.