Showing posts with label starload. Show all posts
Showing posts with label starload. Show all posts

Sunday, September 18, 2011

Starload : FGL Commentary

Screencast for Starload

The marketing guy (Aidan) got an agent from FlashGameLicense.com to review Starload and help fix up some stuff.  Despite having a lot of negative things to say, I agree with everything he pointed out and sent Aidan the updated version like five minutes ago.

FGL gave Starload a 7/10, which is fantastic because Warp also got a 7/10 and it's got a nice sponsorship now.

Pretty exciting stuff.

Tuesday, September 13, 2011

Starload : Finished

http://www.rypens.be/starload/

Not a fan of the game or the port but it's done and hopefully we can get a sponsor et cetera.

Next thing I'll be working on for them will probably be Kingdom 1420.  Played the game.  Not too fond of the gameplay or the story (to be frank, there isn't one) but it is doable and shouldn't be a problem, and it'd be nice to work on something like this, really.

*hums* ..But in the town it was well known when they got home at night, their fat and psychopathic wives would thrash them within inches of their lives *hard strum* *snare roll* ...

Saturday, August 13, 2011

This is kind of boring.

Spent this morning working for this housing peoples project organization called Habitats For Humanity under Tzu Chi (both pretty nice organizations that are pretty nice and you should check them out maybe).  Painted roofs.  Well not really roofs more like the bar under roofs.  It was in a sort of run-down black community and there was a bucket of fried chicken on the ground, and koolaid in the houses, and gatorade in a cooler outside, and watermelons for lunch.  Racist senses started tingling.

Sunday, July 24, 2011

Possible job, or something.

This totally anonymous guy told me about this other guy that needed this game ported to this system so I contacted the guy and we arranged this deal for me to port the game within two weeks or so and this is good. Might or might not be a paid job; 40% of ad revenue, which is not a rocks-my-socks financial bundle but can do no harm. Actually that might be 0% because the paid part was what the anon guy said and not my "client" (ooh how professional) which I was stupid enough not to clarify it with.

In other news, the Pannenkoekenhuis port is done, I promise, except for sound effects that I'm too lazy to do. Trust me, it's gathering dust on my works-in-progress shelf but at least it's fully-clothed in possible potential. Like a cactus would be a fully-functional person if it could move its arms.

In more verbally-unfriendly news, this video is pretty cool. I wish I was as insensitive as this guy here.