Sleep levels are at an all time low.
Finished
Mono for the
YoYo Games Rapid Development Competition, where you make a game in 4 hours. Theme was "Black and White." Landed 5th place.
Also finished a game called
Neo-Retro for another Rapid Development Competition, with the theme being "Retro." It sucked. Sucked so much that I don't even have a YYG link to it. It still placed in 2nd, somehow.
Pannenkoekenhuis tied for 5th place with a grand total of one vote in the
GMC Jam.
Entered Pannenkoekenhuis and
Retroplat into the
Team Dark Tomorrow Contest, Retroplat placing 4th. Was originally going to polish up
Camp, but it was way too buggy and I quit.
Also made a half-game called Quasifluid for the
Game Jolt Inventions Competition but I got bored halfway and stopped.
Currently prototyping a procedurally-generated SHMUP where bullet patterns are randomly generated. Looking sort of stupid, in a glitchy, hey-I'm-a-program-and-I'm-going-to-hijack-one-of-your-system-functions sort of way.
Phew.
I think I'm going to lay off indie game design for a while.